Run Fly Swim Parkour - Player Guide
For all you Parkour nutcases out there, Run Fly Swim Parkour is the ace-ist of races, the warrior of parkour parks.
If you want to maximise your time, boost your speed and be the best of the best, you need to swot up on what's what.
So read up speed freaks and fast-track your way to parkour excellence!
Post your Times!
We like to boast and brag. Think you're faster than us? Think you’re some grand Parkour Master? Well, do you?
Then head over to Twitter and tell us about it. Send your times to @Noxcrew and we’ll see what you got.
Slowpoke.
Boost & Pads
It’s all good running over pads, but what do they actually do?
Speed Boost
It’s in the name. You get a speed boost of Speed III for 5 seconds.
Jump Boost
Jump as high as 6 blocks, with a Jump Boost VI that lasts for as long as you’re on the Jump Boost block.
Launch Pad
Land anywhere on the pad to be launched in the direction you're facing! This pad can send you in an arc of around 15 blocks!
Try gliding over a launch pad with an elytra to get a mega boost, but be careful not to touch the ground!
Biome Replays
Struggling to beat your time on a biome and want to get better at it? Use the Biome Replay!
Simply step into the swirling blue sparkles in front of your biome and hit yes! You can replay biomes as many times as you like. Completing a biome in a replay means you unlock the next one, so you don’t need to ever run the full course if you don’t want to.
Restart Checkpoint
Stuck at a certain bit? Use the Restart Checkpoint!
This will immediately take you back to your last saved checkpoint. You can also use this to find the fastest route and test different paths!
Skips
There are loads of skips in Run Swim Fly Parkour, try find them all by taking your time and looking around. Use the boosts pads to your advantage and see if you can reach those harder places.
And don’t trust the arrows! Those arrows on the speed boosts will point you where you need to go, but some of them hide some really neat skips. Keep an eye out!